GAME 01
Drift
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
PLAY WITH PURPOSE · Dansk
Make repetition feel lighter. Three short games, all played in Danish. Every 4 clean hits raises the level, and it never drops back. Scores are kept in this browser; signed in, a new personal best also goes to the leaderboard.
GAME 01
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
GAME 02
Hold the ring
Characters circle the core. Strike each one before its arc runs out.
GAME 03
Beat the pulse
One word, one shrinking window. Keep the chain alive as the pulse quickens.
Danish uses the Latin alphabet you already have. The practice words here add 2 characters beyond a-z — å, ø.
Speed in Danish comes from prediction more than from finger speed: a familiar word is one motion, an unfamiliar one is a letter at a time. That is why drilling common words works — you are not training keys so much as the shapes the language keeps repeating.
Danish sits on the same QWERTY keys as English, and these practice words then ask for 2 more: å and ø. 13% of the practice words here need one — a handful of words — which is often enough that reaching for them should be a trained motion rather than a hunt through a character map.
The three games differ in what they pressure. One drops words you must finish before they land, one puts characters on a moving orbit, and one hands you a clock that shrinks every time you succeed. All three run on 48 common Danish words, and all three level up every four clean hits and never level down.
Not all keys are worth the same. Ten characters carry around 71% of everything you will type in these Danish drills, and the remaining 13 share what is left. That is why the course introduces its material a little at a time rather than all at once: the early characters do a disproportionate amount of the work.
Counted across the 48 practice words. 13% of them need at least one.
rolige hænder finder hjemmerækken uden at se nedDanish shares æ, ø and å with Norwegian and uses the same keyboard layout, so the two are mechanically identical to type. The written languages are close enough that Danes and Norwegians read each other with little difficulty.
Spoken Danish is another matter, and its reputation for being hard to hear is well earned: Danish has undergone extensive consonant weakening, so written and spoken forms have drifted a long way apart. The stød, a glottal catch that distinguishes word pairs, is not written at all.
For a typist none of that matters. What does is that Danish spelling retains silent letters the pronunciation lost, so words are longer on the page than in the ear.
No, though you do need the right layout selected. 2 characters in the practice words here sit outside a-z, and they come up in 13% of those words — often enough that copying them from a character map will hold you back, and rare enough that people try to.
Latin QWERTY family, plus the 2 characters beyond a-z that these practice words use. The 48 practice words between them use 23 of those 28, so 5 characters never come up in the practice text — these are the commonest words rather than an even sweep of the layout. The keyboard guide below the typing area shows the keys you actually press, which for an input method are the Latin ones already printed on them.
48 of the most common words in Danish, drawn at random. They use 23 distinct characters between them and average 3.4 written units each, with the longest running to about 9. Short, frequent words are used on purpose: they are the ones your hands will meet most often outside a lesson, so the practice transfers.
It will improve your recall of keys you have already drilled, which is a real and specific benefit. It will not build the finger positions in the first place — pressure is a poor teacher and an excellent examiner. Use the lessons to learn a key and a game to find out whether you actually did.
Yes — all three draw on the same bank of common Danish words the speed test samples. Nothing is generated or transliterated for the sake of the game, so a score here means the same thing as a score there.
No. All three start slow and speed up only as you succeed: the level rises every four clean hits and never drops back, so a game meets you where you are and ends when you stop keeping up. What a round tells you is where that point is today, which is a more useful thing to know than a score.
Only slightly, if you already touch type. 13% of the practice words need a character outside a-z, 2 such characters appear in total, and the rest is a keyboard you already know. The difficulty is concentrated in a handful of positions rather than spread across the layout.
No account, no payment, no trial. Progress is stored in this browser, which is enough until you want it on a second device or on a leaderboard — that is the only thing an account buys, and it is optional.
Also in Danish: lessons and the speed test.
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