GAME 01
Drift
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
PLAY WITH PURPOSE · Italiano
Make repetition feel lighter. Three short games, all played in Italian. Every 4 clean hits raises the level, and it never drops back. Scores are kept in this browser; signed in, a new personal best also goes to the leaderboard.
GAME 01
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
GAME 02
Hold the ring
Characters circle the core. Strike each one before its arc runs out.
GAME 03
Beat the pulse
One word, one shrinking window. Keep the chain alive as the pulse quickens.
Italian uses the Latin alphabet you already have. The practice words here add 2 characters beyond a-z — è, ù.
Italian (Italiano) is a Latin-script language with a tail. Twenty-six keys carry most of it, and then 4% of the practice words here reach past them for one of the 2 characters outside a-z: è and ù. Where those live depends on the layout you have selected; the guide shows a Latin QWERTY family arrangement.
Most people arrive at Italian able to type and unable to type Italian, which is a narrower problem than it feels. The letter keys are already done. What is left is a small number of positions, and the willingness to reach for them rather than paste them in.
Italian's 55-word bank draws on 21 characters, and they are wildly unequal in how often they turn up — the commonest is about 16% of all letters typed, the rarest a fraction of one. The lessons follow that gradient deliberately, which is why the home row comes first and the awkward reaches come last.
Games here are practice with a failure condition, not a different activity: same words as the speed test, same script, same layout. The speed test and the games draw on one bank of 55 common Italian words — 21 distinct characters in all, averaging 3.6 written units per word. Only the pacing changes, and it changes upward — four clean hits raise the level, and nothing lowers it again.
Counted across the 55 practice words. 4% of them need at least one.
il di che e la per un in con del non unaItalian marks stress on the final vowel of a good many words — città, perché, così — and the Italian keyboard gives à, è, é, ì, ò and ù dedicated keys along the right-hand side rather than using dead keys. Typing them is one press.
The trade is that capital accented letters are awkward: the Italian layout historically made È and the rest difficult to produce, which is why Italian text sometimes writes E' with an apostrophe instead. It is a workaround everyone recognises and nobody defends.
Italian also has no k, j, w, x or y in native words. They appear only in loanwords and foreign names, which means a good deal of the keyboard sees very little Italian use.
No. Your operating system already offers a layout that produces è and ù from the keys you have — through a dead key on some, a modifier such as right Alt on others. Which one depends on the language and on the layout you select; the hardware does not change either way.
Latin QWERTY family, plus the 2 characters beyond a-z that these practice words use. The 55 practice words between them use 21 of those 28, so 7 characters never come up in the practice text — these are the commonest words rather than an even sweep of the layout. The keyboard guide below the typing area shows the keys you actually press, which for an input method are the Latin ones already printed on them.
55 of the most common words in Italian, drawn at random. They use 21 distinct characters between them and average 3.6 written units each, with the longest running to about 7. Short, frequent words are used on purpose: they are the ones your hands will meet most often outside a lesson, so the practice transfers.
Only slightly, if you already touch type. 4% of the practice words need a character outside a-z, 2 such characters appear in total, and the rest is a keyboard you already know. The difficulty is concentrated in a handful of positions rather than spread across the layout.
Whichever appeals — they pressure different things. Falling words reward finishing what you started; the orbit rewards picking a target and committing; the shrinking timer rewards not hesitating. If you are trying to fix hesitation specifically, the third one is the unpleasant and effective choice.
Both, honestly. They will not teach you a key you have never drilled, and they are very good at exposing which keys you only think you know — under time pressure the shaky ones fail first. Treat them as a diagnostic and the lessons as the fix.
There is a ceiling, and almost nobody meets it. In practice a round ends because the pace passed what you can hold rather than because the game ran out of levels — which is the intended shape, since a game that ends on a timer tells you nothing about your typing.
Neither. There is no paid tier and no required sign-in — the 55 Italian practice words, the speed test and all three games are the whole product, available immediately. Signing in is worth it only if you practise on more than one device.
Also in Italian: lessons and the speed test.
Other languages written in Latin: Javanese, Latvian, Lithuanian, Luxembourgish, Malay, Maltese. Or browse all 86 by writing system.