GAME 01
Drift
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
PLAY WITH PURPOSE · Türkçe
Make repetition feel lighter. Three short games, all played in Turkish. Every 4 clean hits raises the level, and it never drops back. Scores are kept in this browser; signed in, a new personal best also goes to the leaderboard.
GAME 01
Clear the sky
Words fall in gently and pick up speed. Type one, press space, watch it burst.
GAME 02
Hold the ring
Characters circle the core. Strike each one before its arc runs out.
GAME 03
Beat the pulse
One word, one shrinking window. Keep the chain alive as the pulse quickens.
Turkish uses the Latin alphabet you already have. The practice words here add 6 characters beyond a-z — ü, ı, ç, ğ, ş and more.
The three games differ in what they pressure. One drops words you must finish before they land, one puts characters on a moving orbit, and one hands you a clock that shrinks every time you succeed. All three run on 53 common Turkish words, and all three level up every four clean hits and never level down.
Turkish's 53-word bank draws on 26 characters, and they are wildly unequal in how often they turn up — the commonest is about 12% of all letters typed, the rarest a fraction of one. The lessons follow that gradient deliberately, which is why the home row comes first and the awkward reaches come last.
The awkward part of Turkish is not the alphabet, it is the 6 characters these practice words put outside it: ü, ı, ç, ğ, ş and ö. Whether your layout gives them a dedicated key or builds them from a modifier, the reach has to become a trained motion rather than a decision — they turn up in 40% of the practice words.
The temptation in Turkish is to skip the accents while drilling and add them later. It does not work — the accent is part of the motion, and a hand that has practised the word without it has practised a different word. Drill them from the start, awkward as the first week is.
Counted across the 53 practice words. 40% of them need at least one.
bir ve bu da ne için çok daha gibi ama ben senTurkey has a keyboard layout designed for Turkish, and it is a genuinely good one. The F-keyboard was developed in the 1950s from an analysis of Turkish letter frequency, balances the load between the hands more evenly than QWERTY manages for any language, and became a Turkish standard in 1974. Turkish speed-typing records are set on it.
Almost nobody uses it. The Q-keyboard — QWERTY with ç, ğ, ı, ö, ş and ü added — is what is sold, what is installed, and what these lessons teach. The F-keyboard's advantage was real and arrived too late to overcome the installed base, which is the same story as Dvorak with a better-supported design.
One feature of Turkish orthography catches every programmer and many typists: Turkish has a dotless ı and a dotted i as separate letters, and capital I is the capital of ı while capital İ is the capital of i. It is the most famous case-conversion trap in software, and on a keyboard it means two distinct keys where English has one.
No. The characters beyond a-z in these practice words — ü, ı, ç, ğ, ş and ö — are reachable on the keyboard you already own once the right layout is selected in your operating system's settings. Some layouts give them their own keys, others build them from a modifier; either way the hardware is unchanged.
Latin QWERTY family, plus the 6 characters beyond a-z that these practice words use. The 53 practice words between them use 26 of those 32, so 6 characters never come up in the practice text — these are the commonest words rather than an even sweep of the layout. The keyboard guide below the typing area shows the keys you actually press, which for an input method are the Latin ones already printed on them.
53 of the most common words in Turkish, drawn at random. They use 26 distinct characters between them and average 3.8 written units each, with the longest running to about 7. Short, frequent words are used on purpose: they are the ones your hands will meet most often outside a lesson, so the practice transfers.
Whichever appeals — they pressure different things. Falling words reward finishing what you started; the orbit rewards picking a target and committing; the shrinking timer rewards not hesitating. If you are trying to fix hesitation specifically, the third one is the unpleasant and effective choice.
Both, honestly. They will not teach you a key you have never drilled, and they are very good at exposing which keys you only think you know — under time pressure the shaky ones fail first. Treat them as a diagnostic and the lessons as the fix.
There is a ceiling, and almost nobody meets it. In practice a round ends because the pace passed what you can hold rather than because the game ran out of levels — which is the intended shape, since a game that ends on a timer tells you nothing about your typing.
Only slightly, if you already touch type. 40% of the practice words need a character outside a-z, 6 such characters appear in total, and the rest is a keyboard you already know. The difficulty is concentrated in a handful of positions rather than spread across the layout.
No, and it is free either way. Every lesson, drill, test and game works signed out, with your progress kept in this browser. An account adds three things only: your progress and settings follow you to another device, your streak survives clearing your browser data, and you can appear on the leaderboards under a name you choose.
Also in Turkish: lessons and the speed test.
Other languages written in Latin: Uzbek, Vietnamese, Welsh, Yoruba, Zulu, Afrikaans. Or browse all 86 by writing system.